Confidence vs. Anxiety: Unveiling the Link Between Self-Efficacy and Math Anxiety
Anggun Octaviani, Marta Sundari
Background of the study: the aim of this research is to find out whether there is a relationship between self-efficacy and mathematics anxiety and aims to see a picture of students' self-efficacy and mathematics anxiety. The method used in this research uses a quantitative approach. The population and sample in this research were 189 Bina Dharma Jakarta Middle School students. Data were analysed using SPSS version 27 software with correlational techniques. The findings in this research are that there is a significant relationship between self-efficacy (X) and mathematics anxiety (Y), seen from the contribution made by self-efficacy of 17.6% to mathematics anxiety. The relationship between levels of self-efficacy and mathematics anxiety is in the moderate relationship category with a significance value of -0.419 (negative), so it can be stated that an increase in students' self-efficacy causes a decrease in mathematics anxiety.
Effectiveness Of The School Procurement Information System (SIPLah) In Procurement Of Goods And Services In Public Schools
Aniqah Salsabila, Wahyu Sri Ambar Arum, Neti Karnati
SIPLah is an innovation designed to streamline the procurement of goods and services in schools, ensuring efficiency, transparency, and accountability. This research evaluates the effectiveness of the School Procurement Information System (SIPLah) at SMPN 14 Bekasi using a qualitative approach and descriptive methods, including observation, documentation, and interviews. The study analyzes planning, implementation, supervision, and the impact of SIPLah, as well as its effectiveness in financing. Findings indicate that SIPLah enhances the procurement process by improving efficiency, transparency, and accountability, speeding up transactions, and reducing errors. It also facilitates online financing with transparency and minimizes fund misuse. Despite occasional technical issues, SIPLah is 90% effective in terms of process, impact, financing, and system usage, meeting principles such as flexibility, efficiency, accessibility, security, and speed.
The Influence of Toxic Parenting on Bullying Behavior
Mustika Budi, Diaz Aviary Nuansa
The aim of this research is to find out whether there is an influence of toxic parenting on bullying behavior and aims to see a picture of toxic parenting on bullying behavior. The method used in this research uses a quantitative approach. The population and sample in this research were 185 students at SMAN 93 Jakarta. Data were analyzed using SPSS version 27 software with linear regression techniques. The findings in this research are that there is a significant influence of toxic parenting (X) on bullying behavior (Y), seen from the contribution given by toxic parenting of 20.1% to bullying behavior. In addition, the regression coefficient is positive, so it can be stated that the increase in toxic parenting causes an increase in bullying behavior.
The Behavior of Adolescent Online Game Players: An Analysis of the Impact of Peer Interaction
Wulan Nurhartanti, Maya Oktaviani, Vania Zulfa
The study aims to determine how much influence peer interaction has on the behavior of adolescents who like to play garena free fire online games using associative quantitative research methods with data collection methods using google form. The research location was Bekasi city and took place from February 2024 - June 2024. Respondents in this study amounted to 150 teenagers with criteria for adolescents aged 15-18 years, domiciled in Bekasi City, playing GFF online games. The sampling technique used purposive sampling. This study used the Peer Relationship Scale for Adolescent: a validity and reliability study Aydogdu (2022) instrument for peer interaction and Motives for online gaming questionnaire (MOGQ) Demetrovics et al. (2011) for adolescent behavior. The data analysis technique used is a significant regression test of Fhitung > Ftabel = 17.460 > 3.934, meaning that there is a significant influence between peer interaction on the behavior of adolescents who like to play garena free fire online games. Furthermore, the result of the coefficient of determination (R2) is 0.106 or equal to 10.6%, so it can be concluded that the contribution of peer interaction to the behavior of adolescents who like to play online games garena free fire is 10.6%. Peer interaction has an influence on the behavior of teenagers who like to play garena free fire online games. Teenagers who have high peer interactions will also have high adolescent behavior in playing garena free fire online games.
Information technology and self-efficacy in learning activities are very important, because information technology is a process that can help to make it easier to access and obtain the desired scientific information. The aim of the research is to determine the level of technology use in learning and the level of student self-efficacy and to examine the relationship between the use of technology in learning and student self-efficacy. The method applied in this research adopts a quantitative approach with a correlational type. This study had 34 samples determined using random sampling techniques. The research results show that the level of skills in using technology in learning and students' self-efficacy are generally in the medium category. Then it can be seen that the correlation between variables does not show a significant correlation.