Virtually Connected, Socially Disconnected: The Impact of Online Game Addiction on Student Interaction

Authors

  • Aisyah Nur Farhana Universitas Indraprasta PGRI, Jakarta, Indonesia
  • Sara Sahrazad Universitas Indraprasta PGRI, Jakarta, Indonesia
  • Lira Erwinda Universitas Bina Bangsa, Banten, Indonesia
  • Rosada Rosada Asosiasi Asesmen Pendidikan, Banten, Indonesia
  • Yuliana Yuliana Institut Agama Islam Hidayatullah, Batam, Indonesia

DOI:

https://doi.org/10.63203/040953600

Keywords:

Game addiction, social interaction, virtually connected

Abstract

This study aims to determine the effect of online games on the social interactions of students at An-Nur Junior High School Jakarta. The research method uses a quantitative approach with simple linear regression analysis. The results of the study indicate that online games have a significant effect on students' social interactions, as indicated by a significance value of 0.000 ≤ 0.05 so that H₀ is rejected and Hₐ is accepted. The regression equation obtained is Y = 28.868 + 0.543X with a coefficient of determination (R²) of 0.426. This means that 42.6% of the variation in students' social interactions is influenced by online gaming activities, while the other 57.4% is influenced by other factors outside this study.

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References

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Published

2026-06-30

How to Cite

Farhana, A. N., Sahrazad, S., Erwinda, L., Rosada, R., & Yuliana, Y. (2026). Virtually Connected, Socially Disconnected: The Impact of Online Game Addiction on Student Interaction. Jurnal Keilmuan Pendidikan, 2(1), 24–35. https://doi.org/10.63203/040953600