Virtually Connected, Socially Disconnected: The Impact of Online Game Addiction on Student Interaction

Aisyah Nur Farhana
Universitas Indraprasta PGRI, Jakarta, Indonesia Indonesia
Sara Sahrazad
Universitas Indraprasta PGRI, Jakarta, Indonesia Indonesia
Lira Erwinda
Universitas Bina Bangsa, Banten, Indonesia Indonesia
Rosada Rosada
Asosiasi Asesmen Pendidikan, Banten, Indonesia Indonesia
Yuliana Yuliana
Institut Agama Islam Hidayatullah, Batam, Indonesia Indonesia

Abstract

This study aims to determine the effect of online games on the social interactions of students at An-Nur Junior High School Jakarta. The research method uses a quantitative approach with simple linear regression analysis. The results of the study indicate that online games have a significant effect on students' social interactions, as indicated by a significance value of 0.000 ≤ 0.05 so that H₀ is rejected and Hₐ is accepted. The regression equation obtained is Y = 28.868 + 0.543X with a coefficient of determination (R²) of 0.426. This means that 42.6% of the variation in students' social interactions is influenced by online gaming activities, while the other 57.4% is influenced by other factors outside this study.

Keywords

Licensing Information

Copyright (c) 2026 Aisyah Nur Farhana, Sara Sahrazad, Lira Erwinda, Rosada Rosada, Yuliana Yuliana

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

How to Cite

Farhana, A. N., Sahrazad, S., Erwinda, L., Rosada, R., & Yuliana, Y. (2026). Virtually Connected, Socially Disconnected: The Impact of Online Game Addiction on Student Interaction. Jurnal Keilmuan Pendidikan, 2(1), 24–35. https://doi.org/10.63203/040953600

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